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欢迎来到精英危险维基中文站
银河一样丰富的知识在这里
每个人都可以 编辑 这个站点 已有7 篇文章
新指挥官 想要了解更多信息请参阅 pilot's guide 参阅 Elite: Dangerous FAQ 来获得全面概览。
精英系列的历史
背景
In 1984 a video game named Elite, written by David Braben and Ian Bell, was released to the public. It quickly became one of the most successful and influential space simulator games of all time.

In 1993 Frontier: Elite II, a sequel to the original Elite game was published by Gametek, and allowed David to establish Frontier Developments in 1994. In 1995 Frontier Developments released Frontier: First Encounters, also known as "Elite III".

The Frontier titles are famous for their 1:1 scale, dynamic star systems, realistic physics and seamless freeform landings.

After a period of developing other games, Frontier announced their plans to create another sequel to Elite and in 2012 they began a crowdfunding project for Elite: Dangerous. After a period of Alpha and Beta testing which was open to backers Elite: Dangerous was released on December 16, 2014.
About this wiki
The Elite: Dangerous wiki was created to allow a collection of game documentation, how-to articles, theory and game data that pertains to the game Elite: Dangerous.

Any one can assist in keeping this wiki up to date.

  • Creating an account is a great way to join the community
  • Pages that need expansion can be found here
  • Pages that need updating can be found here

EliteDangerousLogo2
开发者 Frontier Developments
设计者 David Braben
发行日期 December 16, 2014
EliteDangerousLogo2
精英危险 - 势力战争04:04

精英危险 - 势力战争. 配乐

E3 2014 精英:危险Elite Dangerous E3 2014预告02:04

E3 2014 精英:危险Elite Dangerous E3 2014预告

精英危险是一款大型多人在线宇宙探索游戏,驾驶你自己的飞船,去贸易,战斗,探索,走私,刺杀,购买,以物易物,任务,联合行动,甚至独行 ,用你自己独一无二的方式,取得这个名为精英的星河中最至高无上的荣誉!你可以去往任何地方,做任何事情,这是这个开创性的开放宇宙系列从1984年面世以来被激发并一直执著着的悠久传统,在这款系列最新的重磅大作中亦是如此。

一切,都从精英开始-这款由David Braben于1984打造的史上最成功者之一的游戏。1990年代,David Braben 又chuangzo又创造了续集 前线:精英2(Frontier: Elite II)精英 III(Frontier: First Encounters), 它们仅用当时的游戏技术,就制作出了真实的1:1比例的庞大动态星系以及无缝的1:1比例自由行星登陆。

请阅读【FAQ】你所要知道的~ 了解更多游戏内容


刚刚加入Beta版本游戏的童鞋,可以看看[飞行员指南]来了解你的舰船和一些基本的游戏内容知识。

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